Showing posts with label go go hypergrind. Show all posts
Showing posts with label go go hypergrind. Show all posts

Thursday, April 02, 2015

MORE VIDEO GAME IDEAS


I thought the Theme Park Level needed a Founding Genius (above) who was ever present, compulsively making sure the park ran okay. These sketches weren't approved, maybe because they looked too much like Disney.


Too much fairy dust (above) prompts The Founder to reach for his bug spray. I posited that The Founder regarded the skateboarder as a bug marring the perfection of his park, and he tried to eliminate him.


Above, theme park stuff. 


Two of these sketches were done for the Japan level, the sun was for the Western level. I should have left more space for what I hoped would be beautiful Japanese lettering on the scrolls.

Here's a Tokyo sketch (above) that also wasn't approved, and its easy to guess why. Tokyo is envied throughout the world for its low rate of crime, and a situation like this just doesn't apply. It's too bad because it would have been fun to try to imagine what a cartoony "bad side of town" would look like.


Above, nixed for the same reason...also understandably. The nice thing about quick sketches is that when they don't fly they can be put aside without much time being lost.


Of course the Tokyo Level is riddled with ninjas (above).



Haw! Here's some generic villagers from the Fantasy Level. They're not nice guys and they're always trying to trip the skateboarder (boarder not shown here). The boarder has to be careful lest the Wandering Giant eat him along with the villagers. The giant isn't the main character on this level, he simply appears once in a while when the player least expects it. 


Above, paper panels in the walls of a traditional Japanese house.

For more video game sketches type "video game" in the search box of the Uncle Eddie's Theory Corner right sidebar.




Thursday, March 26, 2015

MORE OF MY VIDEO GAME IDEAS

Another Theory Corner first: here's more of my video game sketches. In this drawing (above) I tried to give Aztec/Mayan motiffs a sort of Basil Wolverton sensibility.


 Above, some fake Aztec wall decoration (above).


I like the idea of sometimes finding yourself skating in cramped quarters. In a situation like this (above) the possibilities are endless. You can be crushed by the trolley or you can dive into manholes or open doorways that lead to other locales. You can also press yourself against the wall and accept the punches, slaps, kisses, cat scratches, farts, etc. of the passengers and pets leaning out the windows.


I love stuff like this (above).


This thought (above) would have required a total redo if it had been accepted. I was trying to make fun of traditional Japanese furniture which is very low and close to the ground, but the idea doesn't come across here.



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